Re: [Mesa-dev] [PATCH] svga: separate HUD counters for state objects

2016-04-15 Thread Charmaine Lee
Reviewed-by: Charmaine Lee From: Brian Paul Sent: Friday, April 15, 2016 2:41 PM To: mesa-dev@lists.freedesktop.org Cc: Charmaine Lee Subject: [PATCH] svga: separate HUD counters for state objects Count depth/stencil, blend, sampler, etc. state objects s

[Mesa-dev] [PATCH] svga: separate HUD counters for state objects

2016-04-15 Thread Brian Paul
Count depth/stencil, blend, sampler, etc. state objects separately but just report the sum for the HUD. This change lets us use gdb to see the breakdown of state objects in more detail. Also, count sampler views too. --- src/gallium/drivers/svga/svga_context.h | 10 +- src/gall