Re: [Mesa-dev] [PATCH] st/mesa: use the texture view's format for render-to-texture

2016-03-21 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Sat, Mar 19, 2016 at 12:10 AM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > Aside from the bug below, it fixes a simplistic test I've written locally, > and I see no regression in Piglit for radeonsi. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi

[Mesa-dev] [PATCH] st/mesa: use the texture view's format for render-to-texture

2016-03-19 Thread Nicolai Hähnle
From: Nicolai Hähnle Aside from the bug below, it fixes a simplistic test I've written locally, and I see no regression in Piglit for radeonsi. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94595 Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/state_tracker/st_cb_fbo.c | 22

Re: [Mesa-dev] [PATCH] st/mesa: use the texture view's format for render-to-texture

2016-03-18 Thread Ilia Mirkin
Seems reasonable to me... check to make sure that Unreal Engine 4 keeps working, it uses texture views. FWIW I made a misstep when implementing texture views in that I reused the ->surface_format thing, which was probably wrong. Perhaps I should have added a strb->rtt_format or something... dunno.