Re: [Mesa-dev] [PATCH] st/mesa: implement depth texture modes

2010-07-20 Thread Brian Paul
On 07/20/2010 09:31 AM, Marek Olšák wrote: On Tue, Jul 20, 2010 at 4:08 PM, Brian Paul mailto:bri...@vmware.com>> wrote: On 07/19/2010 02:53 PM, Marek Olšák wrote: @@ -150,7 +200,10 @@ update_textures(struct st_context *st) /* if sampler view has changed dereferenc

Re: [Mesa-dev] [PATCH] st/mesa: implement depth texture modes

2010-07-20 Thread Marek Olšák
On Tue, Jul 20, 2010 at 4:08 PM, Brian Paul wrote: > On 07/19/2010 02:53 PM, Marek Olšák wrote: > >> @@ -150,7 +200,10 @@ update_textures(struct st_context *st) >> >> /* if sampler view has changed dereference it */ >> if (stObj->sampler_view) >> - if (check_sampler_swiz

Re: [Mesa-dev] [PATCH] st/mesa: implement depth texture modes

2010-07-20 Thread Brian Paul
On 07/19/2010 02:53 PM, Marek Olšák wrote: Hi, the attached patch implements depth texture modes which have been missing in st/mesa since ever. It works with both software pipes and r300g, so it should be ok. Please review. Comments below. -Marek 0001-st-mesa-implement-depth-texture-mo

Re: [Mesa-dev] [PATCH] st/mesa: implement depth texture modes

2010-07-19 Thread Marek Olšák
Also, this is probably NOT a candidate for the 7.8 branch, because it leverages the sampler view swizzling code implemented by Dave Airlie for EXT_texture_swizzle (a 7.9 feature). -Marek On Mon, Jul 19, 2010 at 10:53 PM, Marek Olšák wrote: > Hi, > > the attached patch implements depth texture m

[Mesa-dev] [PATCH] st/mesa: implement depth texture modes

2010-07-19 Thread Marek Olšák
Hi, the attached patch implements depth texture modes which have been missing in st/mesa since ever. It works with both software pipes and r300g, so it should be ok. Please review. -Marek From 209f91d0f74279cea42bf6f34b39720f5052e1fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A