On 08/04/16 00:45, Brian Paul wrote:
If the first call in a GL app is glReadPixels(GL_FRONT) we'd fail the
assert(st->ctx->FragmentProgram._Current) at st_atom_shader.c:114 in
update_fp().
This is because we were calling st_validate_state() without first
updating Mesa state with _mesa_update_sta
On 04/07/2016 06:17 PM, Roland Scheidegger wrote:
Am 08.04.2016 um 01:45 schrieb Brian Paul:
If the first call in a GL app is glReadPixels(GL_FRONT) we'd fail the
assert(st->ctx->FragmentProgram._Current) at st_atom_shader.c:114 in
update_fp().
This is because we were calling st_validate_state(
Am 08.04.2016 um 01:45 schrieb Brian Paul:
> If the first call in a GL app is glReadPixels(GL_FRONT) we'd fail the
> assert(st->ctx->FragmentProgram._Current) at st_atom_shader.c:114 in
> update_fp().
>
> This is because we were calling st_validate_state() without first
> updating Mesa state with
If the first call in a GL app is glReadPixels(GL_FRONT) we'd fail the
assert(st->ctx->FragmentProgram._Current) at st_atom_shader.c:114 in
update_fp().
This is because we were calling st_validate_state() without first
updating Mesa state with _mesa_update_state().
The regression came from commit