Hi Marek
Sure. Thanks for writing these patches.
The looks good.
I've done some small testing:
drawoverhead numbers looks great in my eyes:
29: DrawElements ( 1 VBO, 8 UBO, 8 Tex) w/ sample mask enable change:
6.63 million (94.7%)
Hitman benchmark runs nicely, even slightly bit faster tha
Hi Edmondo,
can you test the two attached patches? They re-enable and rework the thread
pinning.
Thanks,
Marek
On Mon, Nov 12, 2018 at 4:31 PM Edmondo Tommasina <
edmondo.tommas...@gmail.com> wrote:
> On Mon, Nov 12, 2018 at 6:43 PM Michel Dänzer wrote:
>
>> On 2018-11-08 6:23 a.m., Marek Olšá
On Mon, Nov 12, 2018 at 6:43 PM Michel Dänzer wrote:
> On 2018-11-08 6:23 a.m., Marek Olšák wrote:
> > Thanks a lot man. I'll reconsider this depending on the results I
> receive.
> >
> > I may also just pin the Mesa threads and keep the app thread intact. It
> > should perform OK with glthread,
On 2018-11-08 6:23 a.m., Marek Olšák wrote:
> Thanks a lot man. I'll reconsider this depending on the results I receive.
>
> I may also just pin the Mesa threads and keep the app thread intact. It
> should perform OK with glthread, but not without glthread.
>
> Another option is to have the galli
Thanks a lot man. I'll reconsider this depending on the results I receive.
I may also just pin the Mesa threads and keep the app thread intact. It
should perform OK with glthread, but not without glthread.
Another option is to have the gallium and winsys threads "chase" the main
thread within the
Hi Marek
It would be nice to have the driconf part of this patch committed in
master to make it easy to test with and without the L3 pinning, so this
patch is:
Reviewed-by: Edmondo Tommasina
Now with this patch in place I'm starting to collect some numbers with
and without the CCX affinity on m
From: Marek Olšák
so that all Blender threads are not forced to be on 1 CCX.
Fixes: 8d473f555a0
---
src/gallium/auxiliary/pipe-loader/driinfo_gallium.h | 1 +
src/gallium/include/state_tracker/st_api.h | 1 +
src/gallium/state_trackers/dri/dri_screen.c | 2 ++
src/mesa/state_tr