Am 07.02.2014 17:39, schrieb Brian Paul:
> If st_GetTexImage() is to decompress the texture, avoid the fallback
> path even if prefer_blit_based_texture_transfer = false. For drivers
> that returned PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 0, we
> were always taking the fallback path for text
If st_GetTexImage() is to decompress the texture, avoid the fallback
path even if prefer_blit_based_texture_transfer = false. For drivers
that returned PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 0, we
were always taking the fallback path for texture decompression rather
than rendering a quad.