On Wed, Sep 16, 2015 at 9:21 AM, Roland Scheidegger wrote:
> Since there are no formats where block.bits isn't a multiple of 8 (and I
> wouldn't expect that to change), you could theoretically fix that by
> dividing by block.bits / 8 instead of multiplying base (or size) by 8.
> Ought to be faster
Since there are no formats where block.bits isn't a multiple of 8 (and I
wouldn't expect that to change), you could theoretically fix that by
dividing by block.bits / 8 instead of multiplying base (or size) by 8.
Ought to be faster at least on 32bit systems...
Unless you wanted to support >= 4GB bu
On Wed, 16 Sep 2015 01:32:10 +0200, Ilia Mirkin
wrote:
This fixes failures with the newly-submitted max-size texture buffer
piglit test for GPUs exposing >= 128M max texels.
Signed-off-by: Ilia Mirkin
Cc: "10.6 11.0"
---
src/mesa/state_tracker/st_atom_texture.c | 2 +-
1 file changed, 1 i
This fixes failures with the newly-submitted max-size texture buffer
piglit test for GPUs exposing >= 128M max texels.
Signed-off-by: Ilia Mirkin
Cc: "10.6 11.0"
---
src/mesa/state_tracker/st_atom_texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/state_track