Re: [Mesa-dev] [PATCH] st/glx: Fix endless loop in drawable validation

2011-07-05 Thread Jose Fonseca
I didn't reproduce this issue here yet, but this looks like a sensible thing to do regardless -- we should never invalidate anything if the size does not change. Jose - Original Message - > This fixes a regression introduced with commit > > "st-api: Rework how drawables are invalidated

[Mesa-dev] [PATCH] st/glx: Fix endless loop in drawable validation

2011-07-02 Thread Thomas Hellstrom
This fixes a regression introduced with commit "st-api: Rework how drawables are invalidated v3" where the glx state tracker manager would invalidate a drawable each time it checks the drawable dimensions, even during a validate call, which resulted in an endless loop, since the state tracker wou