Reviewed-by: Marek Olšák
Marek
On Thu, Nov 3, 2016 at 11:04 AM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> When splitting up loads, we have to add 16 bytes to the offset for
> the high components, just like already happens for stores.
>
> Fixes arb_gpu_shader_fp64@shader_storage@layout-s
From: Nicolai Hähnle
When splitting up loads, we have to add 16 bytes to the offset for
the high components, just like already happens for stores.
Fixes arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-shader.
Cc: 13.0
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src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 10 --
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