Re: [Mesa-dev] [PATCH] st/glsl_to_nir: remove reallocation of sampler/image location

2018-01-29 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Tue, Jan 23, 2018 at 10:48 PM, Timothy Arceri wrote: > As far as I can tell this always just reassigns the same value. > > Also as we don't curretly store UniformHash in the shader cache > removing this will help with adding a shader cache to gallium > nir driv

[Mesa-dev] [PATCH] st/glsl_to_nir: remove reallocation of sampler/image location

2018-01-23 Thread Timothy Arceri
As far as I can tell this always just reassigns the same value. Also as we don't curretly store UniformHash in the shader cache removing this will help with adding a shader cache to gallium nir drivers. --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 8 1 file changed, 8 deletions(-) di