Reviewed-by: Marek Olšák
Marek
On Tue, Jan 23, 2018 at 10:48 PM, Timothy Arceri wrote:
> As far as I can tell this always just reassigns the same value.
>
> Also as we don't curretly store UniformHash in the shader cache
> removing this will help with adding a shader cache to gallium
> nir driv
As far as I can tell this always just reassigns the same value.
Also as we don't curretly store UniformHash in the shader cache
removing this will help with adding a shader cache to gallium
nir drivers.
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src/mesa/state_tracker/st_glsl_to_nir.cpp | 8
1 file changed, 8 deletions(-)
di