Re: [Mesa-dev] [PATCH] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT

2018-03-06 Thread Samuel Iglesias Gonsálvez
On 05/03/18 22:58, Caio Marcelo de Oliveira Filho wrote: > This capability allows gl_ViewportIndex and gl_Layer to also be used > as outputs in Vertex and Tesselation shaders. > > v2: Make conditional to the capability, add gl_Layer, add tesselation > shaders. (Iago) > > v3: Don't export to tes

[Mesa-dev] [PATCH] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT

2018-03-05 Thread Caio Marcelo de Oliveira Filho
This capability allows gl_ViewportIndex and gl_Layer to also be used as outputs in Vertex and Tesselation shaders. v2: Make conditional to the capability, add gl_Layer, add tesselation shaders. (Iago) v3: Don't export to tesselation control shader. v4: Add Reviewd-by tag. Reviewed-by: Iago