Looks good to me.
Jose
- Original Message -
> The var!=softpipe->fs_variant assertion was failing because we
> weren't
> nulling the softpipe->fs_variant pointer when binding a new shader.
> Since softpipe->fs_variant depends on the current fs, it's of no use
> when a new FS is bound.
>
The var!=softpipe->fs_variant assertion was failing because we weren't
nulling the softpipe->fs_variant pointer when binding a new shader.
Since softpipe->fs_variant depends on the current fs, it's of no use
when a new FS is bound.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53318
Note: Thi