On 08/09/17 17:59, Bas Nieuwenhuizen wrote:
On Fri, Sep 8, 2017 at 9:27 AM, Timothy Arceri wrote:
It seems by luck master works fine but with an alternate
compilation flow this is ends up causing a crash in
radv_shader_variant_destroy().
---
src/amd/vulkan/radv_pipeline.c | 2 ++
src
On Fri, Sep 8, 2017 at 9:27 AM, Timothy Arceri wrote:
> It seems by luck master works fine but with an alternate
> compilation flow this is ends up causing a crash in
> radv_shader_variant_destroy().
> ---
> src/amd/vulkan/radv_pipeline.c | 2 ++
> src/amd/vulkan/radv_pipeline_cache.c | 1 +
Makes sense.
Reviewed-by: Samuel Pitoiset
On 09/08/2017 09:27 AM, Timothy Arceri wrote:
It seems by luck master works fine but with an alternate
compilation flow this is ends up causing a crash in
radv_shader_variant_destroy().
---
src/amd/vulkan/radv_pipeline.c | 2 ++
src/amd/vulkan
It seems by luck master works fine but with an alternate
compilation flow this is ends up causing a crash in
radv_shader_variant_destroy().
---
src/amd/vulkan/radv_pipeline.c | 2 ++
src/amd/vulkan/radv_pipeline_cache.c | 1 +
2 files changed, 3 insertions(+)
diff --git a/src/amd/vulkan/rad