Re: [Mesa-dev] [PATCH] radv: fix texel fetch offset with 2d arrays.

2016-11-23 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen On Thu, Nov 24, 2016 at 4:12 AM, Dave Airlie wrote: > From: Dave Airlie > > The code didn't limit the offsets to the number supplied, so > if we expected 3 but only got 2 we were accessing undefined memory. > > This fixes random failures in: > dEQP-VK.glsl.texture

[Mesa-dev] [PATCH] radv: fix texel fetch offset with 2d arrays.

2016-11-23 Thread Dave Airlie
From: Dave Airlie The code didn't limit the offsets to the number supplied, so if we expected 3 but only got 2 we were accessing undefined memory. This fixes random failures in: dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_* Signed-off-by: Dave Airlie --- src/amd/common/ac_n