Reviewed-by: Bas Nieuwenhuizen
On Thu, Nov 24, 2016 at 4:12 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> The code didn't limit the offsets to the number supplied, so
> if we expected 3 but only got 2 we were accessing undefined memory.
>
> This fixes random failures in:
> dEQP-VK.glsl.texture
From: Dave Airlie
The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.
This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*
Signed-off-by: Dave Airlie
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src/amd/common/ac_n