On Monday 19 December 2016, Bas Nieuwenhuizen wrote:
> Reviewed-by: Bas Nieuwenhuizen
>
> Does dual source blending work now with this patch? And do you need me
> to commit it?
It does for me. And no, I believe I have commit access.
Thanks for the review!
> - Bas
>
>
> On Fri, Dec 16, 2016 a
Reviewed-by: Bas Nieuwenhuizen
Does dual source blending work now with this patch? And do you need me
to commit it?
- Bas
On Fri, Dec 16, 2016 at 2:25 AM, Fredrik Höglund wrote:
> Add the index to the location when assigning driver locations for
> output variables.
>
> Otherwise two fragment
Add the index to the location when assigning driver locations for
output variables.
Otherwise two fragment shader outputs declared as:
layout (location = 0, index = 0) out vec4 output1;
layout (location = 0, index = 1) out vec4 output2;
will end up aliasing one another.
Note that this pat
Acked-by: Edward O'Callaghan
On 11/02/2016 11:35 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> Dolphin tried to use this, but we hadn't had any tests for it properly.
>
> All that is required is the shader output format needs to be set
> for 0 and 1 exports.
>
> Cc: "13.0"
> Signed-off-by:
From: Dave Airlie
Dolphin tried to use this, but we hadn't had any tests for it properly.
All that is required is the shader output format needs to be set
for 0 and 1 exports.
Cc: "13.0"
Signed-off-by: Dave Airlie
---
src/amd/vulkan/radv_pipeline.c | 12 +---
1 file changed, 9 insert