Re: [Mesa-dev] [PATCH] radv: fix depth format in blit2d.

2017-02-26 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen On Mon, Feb 27, 2017 at 8:00 AM, Dave Airlie wrote: > From: Dave Airlie > > For blitting we need to use the depth or stencil format, never > the combined. > > This fixes: > dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint > and a few others. > >

[Mesa-dev] [PATCH] radv: fix depth format in blit2d.

2017-02-26 Thread Dave Airlie
From: Dave Airlie For blitting we need to use the depth or stencil format, never the combined. This fixes: dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint and a few others. Cc: "13.0 17.0" Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_meta_blit2d.c | 7 +-- 1 file