Reviewed-by: Bas Nieuwenhuizen
On Mon, Feb 27, 2017 at 8:00 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> For blitting we need to use the depth or stencil format, never
> the combined.
>
> This fixes:
> dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
> and a few others.
>
>
From: Dave Airlie
For blitting we need to use the depth or stencil format, never
the combined.
This fixes:
dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
and a few others.
Cc: "13.0 17.0"
Signed-off-by: Dave Airlie
---
src/amd/vulkan/radv_meta_blit2d.c | 7 +--
1 file