Re: [Mesa-dev] [PATCH] radv: fix crash in shader tracing.

2019-07-18 Thread Samuel Pitoiset
Reviewed-by: Samuel Pitoiset On 7/18/19 2:51 AM, Dave Airlie wrote: From: Dave Airlie Enabling tracing, and then having a vmfault, can leads to a segfault before we print out the traces, as if a meta shader is executing and we don't have the NIR for it. Just pass the stage and give back a de

[Mesa-dev] [PATCH] radv: fix crash in shader tracing.

2019-07-17 Thread Dave Airlie
From: Dave Airlie Enabling tracing, and then having a vmfault, can leads to a segfault before we print out the traces, as if a meta shader is executing and we don't have the NIR for it. Just pass the stage and give back a default. Fixes: 9b9ccee4d64 ("radv: take LDS into account for compute sha