On Mon, May 21, 2018 at 2:37 PM, Ilia Mirkin wrote:
> What do centroid / sample interpolation modes mean in a non-msaa
> environment? Or does key.fs.multisample mean something else?
Yeah that was what I was wondering too. It is valid for shaders to use
so we should handel it, but I suspect under
What do centroid / sample interpolation modes mean in a non-msaa
environment? Or does key.fs.multisample mean something else?
On Mon, May 21, 2018 at 5:15 AM, Samuel Pitoiset
wrote:
> It's legal to set the centroid and sample interpolation modes
> when MSAA disabled. So, we have to initialize the
Reviewed-by: Bas Nieuwenhuizen
On Mon, May 21, 2018 at 11:15 AM, Samuel Pitoiset
wrote:
> It's legal to set the centroid and sample interpolation modes
> when MSAA disabled. So, we have to initialize the centroid
> inputs because the hardware doesn't.
>
> This fixes rendering issues with DXVK an
It's legal to set the centroid and sample interpolation modes
when MSAA disabled. So, we have to initialize the centroid
inputs because the hardware doesn't.
This fixes rendering issues with DXVK and The Witness, World of
Warcraft, Trackmania and probably more games.
Bugzilla: https://bugs.freede