Reviewed-by: Bas Nieuwenhuizen
On Sat, Jan 19, 2019 at 2:56 PM Rhys Perry wrote:
>
> It's common in some applications to bind a new graphics pipeline without
> ending up changing any context registers.
>
> This has a pipline have two command buffers: one for setting context
> registers and one f
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.
This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context register command buffer
is only emitted if it differs from the
Besides CTS, I'd appreciate if you can test with Talos, as that was
the msot affected by bugs in this code.
Otherwise,
Reviewed-by: Bas Nieuwenhuizen
On Mon, Jan 14, 2019 at 5:02 PM Rhys Perry wrote:
>
> It's common in some applications to bind a new graphics pipeline without
> ending up chang
Seems I accidentally had it use Fedora 29's mesa build in both the
before and after runs...
Running again I get (again, average of 3 runs):
GeothermalValley: 58.2 fps -> 59.633 fps (+2.5%)
ProphetsTomb: 59 fps -> 60 fps (+1.7%)
SpineOfTheMountain: 64 fps -> 64.06667 fps (+0.1%) (1 extreme f
Rise of the Tomb Raider from without to with the change (average of 3 runs):
SpineOfTheMountain: 73.46667 fps -> 73.56667 fps (+0.14%)
ProphetsTomb: 58.4 fps -> 58.46667 fps (+0.11%)
GeothermalValley: 57.2 fps -> 57.46667 fps (+0.47%)
So not much improvement (if any).
On Wed, 16 J
I did a before/after comparison during development with multiple runs
but only 1 before and after run to produce the numbers I sent. They
seemed to match up well enough to the runs during development, so I
wasn't too concerned.
IIRC, the two runs were with a Vega 64 at 1080p with "High" settings.
On Mon, Jan 14, 2019 at 5:12 PM Rhys Perry wrote:
>
> I did and found small improvements in Rise of the Tomb Raider. I
> measured framerates ~104.3% that of without the changes for the
> Geothermal Valley scene, ~101.2% for Spine of the Mountain and ~102.3%
> for Prophets Tomb.
My main question w
Sure
On Mon, 14 Jan 2019 at 16:50, Samuel Pitoiset wrote:
>
> While you are on it, can you experiment the tracked ctx stuff that
> RadeonSI implements (ie. SI_TRACKED_XXX)?
>
> This approach will likely be more costly from the CPU side, but it will
> reduce the number of register changes a lot mo
While you are on it, can you experiment the tracked ctx stuff that
RadeonSI implements (ie. SI_TRACKED_XXX)?
This approach will likely be more costly from the CPU side, but it will
reduce the number of register changes a lot more.
Not sure if that will improve anything though, but I think it'
This is with Rise of the Tomb Raider's graphics settings set to "High"
by the way.
On Mon, 14 Jan 2019 at 16:12, Rhys Perry wrote:
>
> I did and found small improvements in Rise of the Tomb Raider. I
> measured framerates ~104.3% that of without the changes for the
> Geothermal Valley scene, ~101
I did and found small improvements in Rise of the Tomb Raider. I
measured framerates ~104.3% that of without the changes for the
Geothermal Valley scene, ~101.2% for Spine of the Mountain and ~102.3%
for Prophets Tomb.
I found no change with Dota 2 but I've heard it's cpu-bound.
On Mon, 14 Jan 20
Did you benchmark?
On 1/14/19 5:01 PM, Rhys Perry wrote:
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.
This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context reg
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.
This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context register command buffer
is only emitted if it differs from the
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