On 13 March 2017 at 00:29, Bas Nieuwenhuizen wrote:
> Less IFETCH latency on misses. Shader code is write once read many,
> so GTT doesn't make much sense anyway.
>
> If it turns out to fragment the CPU visible VRAM too much, we can upload with
> SDMA.
Reviewed-by:Dave Airlie
__
Less IFETCH latency on misses. Shader code is write once read many,
so GTT doesn't make much sense anyway.
If it turns out to fragment the CPU visible VRAM too much, we can upload with
SDMA.
Signed-off-by: Bas Nieuwenhuizen
---
src/amd/vulkan/radv_pipeline.c | 2 +-
src/amd/vulkan/radv_p