On 28.05.2018 12:21, Bas Nieuwenhuizen wrote:
On Mon, May 28, 2018 at 12:19 PM, Nicolai Hähnle wrote:
On 27.05.2018 18:57, Bas Nieuwenhuizen wrote:
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), w
On Mon, May 28, 2018 at 12:19 PM, Nicolai Hähnle wrote:
> On 27.05.2018 18:57, Bas Nieuwenhuizen wrote:
>>
>> This improves dota2 performance for me by 11% when I force the
>> GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
>> threadripper), which should be a large part of the ra
On 27.05.2018 18:57, Bas Nieuwenhuizen wrote:
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), which should be a large part of the radv-amdvlk gap.
(For me with that was radv 60.3 -> 66.6, while AMDVLK
Nice find!
Though, we can now remove the checks in
radv_CmdSetScissor/radv_CmdSetViewport because they were added to reduce
the number of flushes.
With that, patch is:
Reviewed-by: Samuel Pitoiset
On 05/27/2018 06:57 PM, Bas Nieuwenhuizen wrote:
This improves dota2 performance for me by 1
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), which should be a large part of the radv-amdvlk gap.
(For me with that was radv 60.3 -> 66.6, while AMDVLK does about 68
fps)
It looks like dota2 rendered