Re: [Mesa-dev] [PATCH] radv: Implement alternate GFX9 scissor workaround.

2018-05-28 Thread Nicolai Hähnle
On 28.05.2018 12:21, Bas Nieuwenhuizen wrote: On Mon, May 28, 2018 at 12:19 PM, Nicolai Hähnle wrote: On 27.05.2018 18:57, Bas Nieuwenhuizen wrote: This improves dota2 performance for me by 11% when I force the GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my threadripper), w

Re: [Mesa-dev] [PATCH] radv: Implement alternate GFX9 scissor workaround.

2018-05-28 Thread Bas Nieuwenhuizen
On Mon, May 28, 2018 at 12:19 PM, Nicolai Hähnle wrote: > On 27.05.2018 18:57, Bas Nieuwenhuizen wrote: >> >> This improves dota2 performance for me by 11% when I force the >> GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my >> threadripper), which should be a large part of the ra

Re: [Mesa-dev] [PATCH] radv: Implement alternate GFX9 scissor workaround.

2018-05-28 Thread Nicolai Hähnle
On 27.05.2018 18:57, Bas Nieuwenhuizen wrote: This improves dota2 performance for me by 11% when I force the GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my threadripper), which should be a large part of the radv-amdvlk gap. (For me with that was radv 60.3 -> 66.6, while AMDVLK

Re: [Mesa-dev] [PATCH] radv: Implement alternate GFX9 scissor workaround.

2018-05-28 Thread Samuel Pitoiset
Nice find! Though, we can now remove the checks in radv_CmdSetScissor/radv_CmdSetViewport because they were added to reduce the number of flushes. With that, patch is: Reviewed-by: Samuel Pitoiset On 05/27/2018 06:57 PM, Bas Nieuwenhuizen wrote: This improves dota2 performance for me by 1

[Mesa-dev] [PATCH] radv: Implement alternate GFX9 scissor workaround.

2018-05-27 Thread Bas Nieuwenhuizen
This improves dota2 performance for me by 11% when I force the GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my threadripper), which should be a large part of the radv-amdvlk gap. (For me with that was radv 60.3 -> 66.6, while AMDVLK does about 68 fps) It looks like dota2 rendered