Re: [Mesa-dev] [PATCH] radv: Fix output for sparse MRTs.

2018-06-14 Thread Samuel Pitoiset
Reviewed-by: Samuel Pitoiset On 06/13/2018 11:35 PM, Bas Nieuwenhuizen wrote: We need to init the cb_shader_format correctly with the changed col_format, so this moves the col_format adjustment to before the adjustment to before the cb_shader_mask gets generated. Fixes: 06d3c650980 "radv: fix

Re: [Mesa-dev] [PATCH] radv: Fix output for sparse MRTs.

2018-06-13 Thread Dave Airlie
On 14 June 2018 at 07:35, Bas Nieuwenhuizen wrote: > We need to init the cb_shader_format correctly with the changed > col_format, so this moves the col_format adjustment to before the > adjustment to before the cb_shader_mask gets generated. > > Fixes: 06d3c650980 "radv: fix a GPU hang when MRTs

[Mesa-dev] [PATCH] radv: Fix output for sparse MRTs.

2018-06-13 Thread Bas Nieuwenhuizen
We need to init the cb_shader_format correctly with the changed col_format, so this moves the col_format adjustment to before the adjustment to before the cb_shader_mask gets generated. Fixes: 06d3c650980 "radv: fix a GPU hang when MRTs are sparse" Bugzilla: https://bugs.freedesktop.org/show_bug.c