On 04/19/2018 07:31 AM, Bas Nieuwenhuizen wrote:
I have seen a few applications and games do the dynamic buffer bounds
incorrectly, this
make it easier to work around, e.g. for debugging.
Example?
Either way:
Reviewed-by: Samuel Pitoiset
---
src/amd/vulkan/radv_cmd_buffer.c | 4 +++-
I have seen a few applications and games do the dynamic buffer bounds
incorrectly, this
make it easier to work around, e.g. for debugging.
---
src/amd/vulkan/radv_cmd_buffer.c | 4 +++-
src/amd/vulkan/radv_debug.h | 1 +
src/amd/vulkan/radv_device.c | 1 +
3 files changed, 5 insertions(+