On 21 December 2017 at 03:46, Alex Smith wrote:
> Looks like blit2d needs this fix as well - been debugging an issue that's
> turned out to be due to a corrupted copy of a 3D texture with CmdCopyImage.
> I can do that tomorrow.
I already wrote that as well,
https://github.com/airlied/mesa/tree/r
Looks like blit2d needs this fix as well - been debugging an issue that's
turned out to be due to a corrupted copy of a 3D texture with CmdCopyImage.
I can do that tomorrow.
However, I did notice that with KHR_maintenance1, it seems like creating 2D
views of 3D textures (and binding them to 2D sam
Tested-by: Alex Smith
Fixes 3D texture contents being captured incorrectly in RenderDoc for me.
On 19 December 2017 at 07:36, Dave Airlie wrote:
> From: Dave Airlie
>
> On GFX9 we must access 3D textures with 3D samplers AFAICS.
>
> This fixes:
> dEQP-VK.api.image_clearing.core.clear_color_im
From: Dave Airlie
On GFX9 we must access 3D textures with 3D samplers AFAICS.
This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer
on GFX9 for me.
v2: fixes a bunch of other tests as well.
v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
Fixes: e38685
From: Dave Airlie
On GFX9 we must access 3D textures with 3D samplers AFAICS.
This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer
on GFX9 for me.
Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Signed-off-by: Dave Airlie
---
src/amd/vulkan/radv