Reviewed-by: Marek Olšák
Marek
On Fri, Nov 18, 2016 at 8:22 PM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> For compute shaders, we free the selector after the shader has been
> compiled, so we need to save this bit somewhere else. Also, make sure that
> this type of bug cannot re-appear
From: Nicolai Hähnle
For compute shaders, we free the selector after the shader has been
compiled, so we need to save this bit somewhere else. Also, make sure that
this type of bug cannot re-appear, by NULL-ing the selector pointer after
we're done with it.
This bug has been there since the fea