Hi Nicolai,
On 2 June 2016 at 21:23, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> When a shader image view into a buffer texture can be written to, the buffer's
> valid range must be updated, or subsequent transfers may incorrectly skip
> synchronization.
>
> This fixes a bug that was expose
Reviewed-by: Marek Olšák
Marek
On Thu, Jun 2, 2016 at 10:23 PM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> When a shader image view into a buffer texture can be written to, the buffer's
> valid range must be updated, or subsequent transfers may incorrectly skip
> synchronization.
>
> Thi
From: Nicolai Hähnle
When a shader image view into a buffer texture can be written to, the buffer's
valid range must be updated, or subsequent transfers may incorrectly skip
synchronization.
This fixes a bug that was exposed in Xephyr by PBO acceleration for
glReadPixels,
reported by Michel Dän