Acked-by: Edward O'Callaghan
On 01/18/2017 07:32 PM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> At least on VI, texture gather doesn't work with a 24_8 data format, so
> use 8_8_8_8 and a modified swizzle instead.
>
> A bit of background: When creating a GL_STENCIL_INDEX8 texture, we sel
Reviewed-by: Marek Olšák
Marek
On Wed, Jan 18, 2017 at 9:32 AM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> At least on VI, texture gather doesn't work with a 24_8 data format, so
> use 8_8_8_8 and a modified swizzle instead.
>
> A bit of background: When creating a GL_STENCIL_INDEX8 text
From: Nicolai Hähnle
At least on VI, texture gather doesn't work with a 24_8 data format, so
use 8_8_8_8 and a modified swizzle instead.
A bit of background: When creating a GL_STENCIL_INDEX8 texture, we select
the X24S8 pipe format because we don't support stencil-only render targets
properly.