On Sat, Dec 15, 2012 at 05:53:26PM +0400, Vadim Girlin wrote:
> Use bitwise comparison to check whether we can replace float literal
> with inline constant (0.0, 0.5, 1.0), otherwise we can get unexpected
> results for integer literals bitcasted to float.
>
> Fixes lockup with glsl-fs-unroll-out-p
Use bitwise comparison to check whether we can replace float literal
with inline constant (0.0, 0.5, 1.0), otherwise we can get unexpected
results for integer literals bitcasted to float.
Fixes lockup with glsl-fs-unroll-out-param.shader_test on evergreen.
Signed-off-by: Vadim Girlin
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lib/Ta