Pushed, thanks.
Marek
On Fri, Oct 11, 2013 at 1:23 AM, Grigori Goronzy wrote:
> We should be able to safely set the framebuffer state without a
> fragment shader bound. bind_ps_state will take care of updating the
> necessary state bits later.
>
> v2: check in update_db_shader_control
> ---
> s
We should be able to safely set the framebuffer state without a
fragment shader bound. bind_ps_state will take care of updating the
necessary state bits later.
v2: check in update_db_shader_control
---
src/gallium/drivers/r600/evergreen_state.c | 23 +++
src/gallium/drivers/r6
It would be safer to check ps_shader in update_db_shader_control
instead. This is not the only place where update_db_shader_control is
called.
Marek
On Thu, Oct 10, 2013 at 7:17 PM, Grigori Goronzy wrote:
> We should be able to safely set the framebuffer state without a
> fragment shader bound.
We should be able to safely set the framebuffer state without a
fragment shader bound. bind_ps_state will take care of updating the
necessary state bits later.
---
src/gallium/drivers/r600/evergreen_state.c | 4 +++-
src/gallium/drivers/r600/r600_state.c | 4 +++-
2 files changed, 6 insertion