Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-12 Thread Marek Olšák
On Mon, Nov 12, 2012 at 12:23 PM, Christian König wrote: > On 12.11.2012 11:08, Michel Dänzer wrote: >> >> On Sam, 2012-11-10 at 16:52 +0100, Marek Olšák wrote: >>> >>> On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote: On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote:

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-12 Thread Christian König
On 12.11.2012 11:08, Michel Dänzer wrote: On Sam, 2012-11-10 at 16:52 +0100, Marek Olšák wrote: On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote: On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote: On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: On Wed, Oct 31, 2012 at 8:05

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-12 Thread Michel Dänzer
On Sam, 2012-11-10 at 16:52 +0100, Marek Olšák wrote: > On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote: > > On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote: > >> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: > >> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: > >>

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-10 Thread Dave Airlie
On Sun, Nov 11, 2012 at 1:52 AM, Marek Olšák wrote: > On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote: >> On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote: >>> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: >>> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: >>> >> The

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-10 Thread Alex Deucher
On Sat, Nov 10, 2012 at 10:52 AM, Marek Olšák wrote: > On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote: >> On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote: >>> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: >>> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: >>> >> Th

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-10 Thread Marek Olšák
On Fri, Nov 9, 2012 at 9:44 PM, Jerome Glisse wrote: > On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote: >> On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: >> > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: >> >> The problem was we set VRAM|GTT for relocations of STATIC reso

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-11-09 Thread Jerome Glisse
On Thu, Nov 01, 2012 at 03:13:31AM +0100, Marek Olšák wrote: > On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: > > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: > >> The problem was we set VRAM|GTT for relocations of STATIC resources. > >> Setting just VRAM increases the framerate 4 tim

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-10-31 Thread Marek Olšák
On Thu, Nov 1, 2012 at 2:13 AM, Alex Deucher wrote: > On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: >> The problem was we set VRAM|GTT for relocations of STATIC resources. >> Setting just VRAM increases the framerate 4 times on my machine. >> >> I rewrote the switch statement and adjusted t

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-10-31 Thread Jerome Glisse
On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: > The problem was we set VRAM|GTT for relocations of STATIC resources. > Setting just VRAM increases the framerate 4 times on my machine. > > I rewrote the switch statement and adjusted the domains for window > framebuffers too. Reviewed-by: Jer

Re: [Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-10-31 Thread Alex Deucher
On Wed, Oct 31, 2012 at 8:05 PM, Marek Olšák wrote: > The problem was we set VRAM|GTT for relocations of STATIC resources. > Setting just VRAM increases the framerate 4 times on my machine. > > I rewrote the switch statement and adjusted the domains for window > framebuffers too. Reviewed-by: Ale

[Mesa-dev] [PATCH] r600g: fix abysmal performance in Reaction Quake

2012-10-31 Thread Marek Olšák
The problem was we set VRAM|GTT for relocations of STATIC resources. Setting just VRAM increases the framerate 4 times on my machine. I rewrote the switch statement and adjusted the domains for window framebuffers too. --- src/gallium/drivers/r600/r600_buffer.c | 42 ---