On Sun, 2012-06-10 at 21:45 +0400, Vadim Girlin wrote:
> On Sun, 2012-06-10 at 10:27 +0200, Christian König wrote:
> > On 10.06.2012 04:07, Vadim Girlin wrote:
> > > Shader variants are stored in the list, the key for lookup is based on the
> > > states that require different hw shaders - currently
On Sun, 2012-06-10 at 10:27 +0200, Christian König wrote:
> On 10.06.2012 04:07, Vadim Girlin wrote:
> > Shader variants are stored in the list, the key for lookup is based on the
> > states that require different hw shaders - currently it's rctx->two_side
> > (all
> > gpus) and rctx->nr_cbufs (ev
On 10.06.2012 04:07, Vadim Girlin wrote:
Shader variants are stored in the list, the key for lookup is based on the
states that require different hw shaders - currently it's rctx->two_side (all
gpus) and rctx->nr_cbufs (evergreen/cayman, when writes_all property is set).
v2:
- use simple list
Shader variants are stored in the list, the key for lookup is based on the
states that require different hw shaders - currently it's rctx->two_side (all
gpus) and rctx->nr_cbufs (evergreen/cayman, when writes_all property is set).
v2:
- use simple list instead of keymap as suggested by Marek on i