On 04/15/2013 10:52 AM, Martin Andersson wrote:
On Mon, Apr 15, 2013 at 1:09 AM, Vadim Girlin wrote:
On 04/15/2013 01:05 AM, Martin Andersson wrote:
There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested
loops may put the branch stack into a state such that ALU_PUSH_BEFORE
On Mon, Apr 15, 2013 at 1:09 AM, Vadim Girlin wrote:
> On 04/15/2013 01:05 AM, Martin Andersson wrote:
>>
>> There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested
>> loops may put the branch stack into a state such that ALU_PUSH_BEFORE
>> doesn't work as expected. Workaround t
On 04/15/2013 01:05 AM, Martin Andersson wrote:
There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested
loops may put the branch stack into a state such that ALU_PUSH_BEFORE
doesn't work as expected. Workaround this by replacing the ALU_PUSH_BEFORE
with a PUSH + ALU for nested
There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested
loops may put the branch stack into a state such that ALU_PUSH_BEFORE
doesn't work as expected. Workaround this by replacing the ALU_PUSH_BEFORE
with a PUSH + ALU for nested loops.
Fixes piglit tests:
spec/!OpenGL 1.1/read-