Reviewed-by: Marek Olšák
If you're interested, feel free to check out my radeonsi patch on
mesa-dev. It's simpler.
Marek
On Fri, Oct 16, 2015 at 1:53 AM, Glenn Kennard wrote:
> Signed-off-by: Glenn Kennard
> ---
> See also additional texture view piglit test case posted to piglit ml,
> which
Interesting it doesn't work with llvmpipe, I thought there were tests
for this using some other state tracker...
My guess is that (for llvmpipe) in prepare_shader_sampling() and
lp_setup_set_fragment_sampler_views() we miss adjusting the mip offsets
since we only do that if it's an array target, bu
On Thu, Oct 15, 2015 at 7:53 PM, Glenn Kennard wrote:
> Signed-off-by: Glenn Kennard
> ---
> See also additional texture view piglit test case posted to piglit ml,
> which tests cases with layer>0. Notably softpipe and llvmpipe fail that
> case but i965/hsw, nv50/nvc0 and r600g pass.
>
> docs/GL
Signed-off-by: Glenn Kennard
---
See also additional texture view piglit test case posted to piglit ml,
which tests cases with layer>0. Notably softpipe and llvmpipe fail that
case but i965/hsw, nv50/nvc0 and r600g pass.
docs/GL3.txt | 2 +-
docs/relnotes/11.1.0.ht