Henri Verbeet writes:
> Should it ever be valid to destroy a bo that's still mapped in the
> first place though?
In 2.9.2:
If a buffer object is deleted while it is bound, all bindings to
that object in the current context (i.e. in the thread that called
DeleteBuffers) are reset to zero.
There may actually be something mapped in that range, especially for large
buffers like e.g. the GL Drawable. Should it ever be valid to destroy a bo
that's still mapped in the first place though?
---
src/gallium/winsys/r600/drm/radeon_bo.c |4 +++-
1 files changed, 3 insertions(+), 1 deletion