Re: [Mesa-dev] [PATCH] r600g: Disable LLVM by default at runtime for graphics

2014-04-16 Thread Tom Stellard
On Wed, Apr 16, 2014 at 03:12:47PM +0900, Michel Dänzer wrote: > From: Michel Dänzer > > For graphics, the LLVM compiler backend currently has many shortcomings > compared to the non-LLVM one. E.g. it can't handle geometry shaders yet, > but that's just the tip of the iceberg. > > So building Me

Re: [Mesa-dev] [PATCH] r600g: Disable LLVM by default at runtime for graphics

2014-04-16 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Wed, Apr 16, 2014 at 8:12 AM, Michel Dänzer wrote: > From: Michel Dänzer > > For graphics, the LLVM compiler backend currently has many shortcomings > compared to the non-LLVM one. E.g. it can't handle geometry shaders yet, > but that's just the tip of the ice

Re: [Mesa-dev] [PATCH] r600g: Disable LLVM by default at runtime for graphics

2014-04-16 Thread Alex Deucher
On Wed, Apr 16, 2014 at 2:12 AM, Michel Dänzer wrote: > From: Michel Dänzer > > For graphics, the LLVM compiler backend currently has many shortcomings > compared to the non-LLVM one. E.g. it can't handle geometry shaders yet, > but that's just the tip of the iceberg. > > So building Mesa with --

[Mesa-dev] [PATCH] r600g: Disable LLVM by default at runtime for graphics

2014-04-15 Thread Michel Dänzer
From: Michel Dänzer For graphics, the LLVM compiler backend currently has many shortcomings compared to the non-LLVM one. E.g. it can't handle geometry shaders yet, but that's just the tip of the iceberg. So building Mesa with --enable-r600-llvm-compiler is currently not recommended for anyone w