On Wed, Apr 16, 2014 at 03:12:47PM +0900, Michel Dänzer wrote:
> From: Michel Dänzer
>
> For graphics, the LLVM compiler backend currently has many shortcomings
> compared to the non-LLVM one. E.g. it can't handle geometry shaders yet,
> but that's just the tip of the iceberg.
>
> So building Me
Reviewed-by: Marek Olšák
Marek
On Wed, Apr 16, 2014 at 8:12 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> For graphics, the LLVM compiler backend currently has many shortcomings
> compared to the non-LLVM one. E.g. it can't handle geometry shaders yet,
> but that's just the tip of the ice
On Wed, Apr 16, 2014 at 2:12 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> For graphics, the LLVM compiler backend currently has many shortcomings
> compared to the non-LLVM one. E.g. it can't handle geometry shaders yet,
> but that's just the tip of the iceberg.
>
> So building Mesa with --
From: Michel Dänzer
For graphics, the LLVM compiler backend currently has many shortcomings
compared to the non-LLVM one. E.g. it can't handle geometry shaders yet,
but that's just the tip of the iceberg.
So building Mesa with --enable-r600-llvm-compiler is currently not
recommended for anyone w