On Fri, Mar 4, 2016 at 10:08 PM, Marek Olšák wrote:
> On Fri, Mar 4, 2016 at 6:53 PM, Oded Gabbay wrote:
>> On Fri, Mar 4, 2016 at 6:59 PM, Marek Olšák wrote:
>>> On Fri, Mar 4, 2016 at 4:56 PM, Oded Gabbay wrote:
On Fri, Mar 4, 2016 at 2:19 PM, Marek Olšák wrote:
> Note that the DB o
On Fri, Mar 4, 2016 at 6:53 PM, Oded Gabbay wrote:
> On Fri, Mar 4, 2016 at 6:59 PM, Marek Olšák wrote:
>> On Fri, Mar 4, 2016 at 4:56 PM, Oded Gabbay wrote:
>>> On Fri, Mar 4, 2016 at 2:19 PM, Marek Olšák wrote:
Note that the DB only supports tiling and separate depth and stencil, so
On Mar 4, 2016 7:53 PM, "Oded Gabbay" wrote:
>
> On Fri, Mar 4, 2016 at 6:59 PM, Marek Olšák wrote:
> > On Fri, Mar 4, 2016 at 4:56 PM, Oded Gabbay
wrote:
> >> On Fri, Mar 4, 2016 at 2:19 PM, Marek Olšák wrote:
> >>> Note that the DB only supports tiling and separate depth and stencil,
so
> >>>
On Fri, Mar 4, 2016 at 6:59 PM, Marek Olšák wrote:
> On Fri, Mar 4, 2016 at 4:56 PM, Oded Gabbay wrote:
>> On Fri, Mar 4, 2016 at 2:19 PM, Marek Olšák wrote:
>>> Note that the DB only supports tiling and separate depth and stencil, so
>>> it's unmappable. Before transfers and sometimes even text
On Fri, Mar 4, 2016 at 4:56 PM, Oded Gabbay wrote:
> On Fri, Mar 4, 2016 at 2:19 PM, Marek Olšák wrote:
>> Note that the DB only supports tiling and separate depth and stencil, so
>> it's unmappable. Before transfers and sometimes even texturing, the buffer
>> must be copied via the DB->CB path,
On Fri, Mar 4, 2016 at 2:19 PM, Marek Olšák wrote:
> Note that the DB only supports tiling and separate depth and stencil, so
> it's unmappable. Before transfers and sometimes even texturing, the buffer
> must be copied via the DB->CB path, because CB supports both interleaved and
> linear layouts
Note that the DB only supports tiling and separate depth and stencil, so
it's unmappable. Before transfers and sometimes even texturing, the buffer
must be copied via the DB->CB path, because CB supports both interleaved
and linear layouts. The result is the flushed texture. The goal here is to
ens
On Fri, Mar 4, 2016 at 12:16 PM, Marek Olšák wrote:
> I think this is not the right place to do this. It looks like
> r600_translate_colorformat and/or r600_colorformat_endian_swap and
> r600_translate_texformat should be adjusted instead.
>
> Marek
Adjusted how ?
You want me to check specificall
I think this is not the right place to do this. It looks like
r600_translate_colorformat and/or r600_colorformat_endian_swap and
r600_translate_texformat should be adjusted instead.
Marek
On Thu, Mar 3, 2016 at 4:47 PM, Oded Gabbay wrote:
> The following is what happens when trying to do glReadP
The following is what happens when trying to do glReadPixels() with
GL_DEPTH_COMPONENT:
1. When decompressing depth in BE, the GPU performs a swap of the depth
value when it is written to the memory-mapped buffer.
2. When the pipe format is PIPE_FORMAT_Z24_UNORM_S8_UINT, the values
are unpa
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