This patch adds support for some math optimizations that are generally
considered unsafe, that's why they are currently disabled for compute
shaders.
GL requirements are less strict, so they are enabled for
for GL shaders by default. In case of any issues with
applications that rely on higher prec
On 06/05/2013 12:01 AM, Grigori Goronzy wrote:
On 31.05.2013 14:37, Vadim Girlin wrote:
There are no regressions on evergreen with piglit tests or any
other apps that I tested, with and without llvm backend.
(Issue with Unigine Heaven that I mentioned on #dri-devel
yesterday was in fact caused b
On 31.05.2013 14:37, Vadim Girlin wrote:
There are no regressions on evergreen with piglit tests or any
other apps that I tested, with and without llvm backend.
(Issue with Unigine Heaven that I mentioned on #dri-devel
yesterday was in fact caused by my own well-hidden bug, now it's fixed).
Impr
This patch adds support for some math optimizations that are generally
considered unsafe, that's why they are currently disabled for compute
shaders.
GL requirements are less strict, so they are enabled for
for GL shaders by default. In case of any issues with
applications that rely on higher prec