[Mesa-dev] [PATCH] r600g/sb: improve math optimizations v2

2013-06-05 Thread Vadim Girlin
This patch adds support for some math optimizations that are generally considered unsafe, that's why they are currently disabled for compute shaders. GL requirements are less strict, so they are enabled for for GL shaders by default. In case of any issues with applications that rely on higher prec

Re: [Mesa-dev] [PATCH] r600g/sb: improve math optimizations

2013-06-05 Thread Vadim Girlin
On 06/05/2013 12:01 AM, Grigori Goronzy wrote: On 31.05.2013 14:37, Vadim Girlin wrote: There are no regressions on evergreen with piglit tests or any other apps that I tested, with and without llvm backend. (Issue with Unigine Heaven that I mentioned on #dri-devel yesterday was in fact caused b

Re: [Mesa-dev] [PATCH] r600g/sb: improve math optimizations

2013-06-04 Thread Grigori Goronzy
On 31.05.2013 14:37, Vadim Girlin wrote: There are no regressions on evergreen with piglit tests or any other apps that I tested, with and without llvm backend. (Issue with Unigine Heaven that I mentioned on #dri-devel yesterday was in fact caused by my own well-hidden bug, now it's fixed). Impr

[Mesa-dev] [PATCH] r600g/sb: improve math optimizations

2013-05-31 Thread Vadim Girlin
This patch adds support for some math optimizations that are generally considered unsafe, that's why they are currently disabled for compute shaders. GL requirements are less strict, so they are enabled for for GL shaders by default. In case of any issues with applications that rely on higher prec