On 17 November 2017 at 08:00, Gert Wollny wrote:
> Am Mittwoch, den 15.11.2017, 11:28 +1000 schrieb Dave Airlie:
>> On 15 November 2017 at 04:50, Gert Wollny
>> wrote:
>> > Although the EOP bit is documented for the vertex fetch clause, it
>> > is not
>> > properly interpreted. As a result the pi
Am Mittwoch, den 15.11.2017, 11:28 +1000 schrieb Dave Airlie:
> On 15 November 2017 at 04:50, Gert Wollny
> wrote:
> > Although the EOP bit is documented for the vertex fetch clause, it
> > is not
> > properly interpreted. As a result the piglit
> > spec/arb_tessellation_shader/execution/trivial
Am Mittwoch, den 15.11.2017, 11:28 +1000 schrieb Dave Airlie:
>
> I'll likely apply this as well at some point, that test however hangs
> my cayman with or without my patch (and your patch doesn't do
> anything on cayman).
BTW: valgrind showed that there was some problem in sb in the parser
(bran
On 15 November 2017 at 04:50, Gert Wollny wrote:
> Although the EOP bit is documented for the vertex fetch clause, it is not
> properly interpreted. As a result the piglit
> spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs
> creates a TESS_EVAL shader that does not have an EOP
Although the EOP bit is documented for the vertex fetch clause, it is not
properly interpreted. As a result the piglit
spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs
creates a TESS_EVAL shader that does not have an EOP clause, which might
result in a GPU lockup.
This patch f