Re: [Mesa-dev] [PATCH] r600: fix copy/paste bug for sampleMaskIn workaround

2018-06-18 Thread Eric Engestrom
On Monday, 2018-06-18 13:07:12 +0200, Roland Scheidegger wrote: > Am 18.06.2018 um 12:43 schrieb Eric Engestrom: > > On Friday, 2018-06-15 23:38:58 +0200, srol...@vmware.com wrote: > >> From: Roland Scheidegger > >> > >> The sampleMaskIn workaround (b936f4d1ca0d2ab1e828ff6a6e617f12469687fa) > >> t

Re: [Mesa-dev] [PATCH] r600: fix copy/paste bug for sampleMaskIn workaround

2018-06-18 Thread Roland Scheidegger
Am 18.06.2018 um 12:43 schrieb Eric Engestrom: > On Friday, 2018-06-15 23:38:58 +0200, srol...@vmware.com wrote: >> From: Roland Scheidegger >> >> The sampleMaskIn workaround (b936f4d1ca0d2ab1e828ff6a6e617f12469687fa) >> tries to figure out if the shader is running at per-sample frequency, but >>

Re: [Mesa-dev] [PATCH] r600: fix copy/paste bug for sampleMaskIn workaround

2018-06-18 Thread Eric Engestrom
On Friday, 2018-06-15 23:38:58 +0200, srol...@vmware.com wrote: > From: Roland Scheidegger > > The sampleMaskIn workaround (b936f4d1ca0d2ab1e828ff6a6e617f12469687fa) > tries to figure out if the shader is running at per-sample frequency, but > there's a typo bug so it will only recognize per-samp

[Mesa-dev] [PATCH] r600: fix copy/paste bug for sampleMaskIn workaround

2018-06-15 Thread sroland
From: Roland Scheidegger The sampleMaskIn workaround (b936f4d1ca0d2ab1e828ff6a6e617f12469687fa) tries to figure out if the shader is running at per-sample frequency, but there's a typo bug so it will only recognize per-sample linar inputs, not per-sample perspective ones. Spotted by Eric Engestr