Re: [Mesa-dev] [PATCH] r300g: implement GLSL disk shader caching

2019-06-11 Thread Marek Olšák
Pushed, thanks! Marek On Fri, Jun 7, 2019 at 7:19 AM wrote: > From: Rui Salvaterra > > This implements GLSL disk shader caching for the R300-R500 series of AMD > GPUs. > > Signed-off-by: Rui Salvaterra > --- > src/gallium/drivers/r300/r300_screen.c | 38 +- > src/gall

Re: [Mesa-dev] [PATCH] r300g: implement GLSL disk shader caching

2019-06-08 Thread Rui Salvaterra
On Sat, 8 Jun 2019, 01:55 Dieter Nützel, wrote: > Hello Rui, > > do you have some numbers with/without shader caching enabled, handy? > I didn't have r300 hardware anylonger... > > Thanks! > > Dieter > Hi, Dieter, Not really. Not yet, at least. Do you have any suggestions on how to do objective

Re: [Mesa-dev] [PATCH] r300g: implement GLSL disk shader caching

2019-06-07 Thread Dieter Nützel
Hello Rui, do you have some numbers with/without shader caching enabled, handy? I didn't have r300 hardware anylonger... Thanks! Dieter Am 07.06.2019 13:19, schrieb rsalvate...@gmail.com: From: Rui Salvaterra This implements GLSL disk shader caching for the R300-R500 series of AMD GPUs.

[Mesa-dev] [PATCH] r300g: implement GLSL disk shader caching

2019-06-07 Thread rsalvaterra
From: Rui Salvaterra This implements GLSL disk shader caching for the R300-R500 series of AMD GPUs. Signed-off-by: Rui Salvaterra --- src/gallium/drivers/r300/r300_screen.c | 38 +- src/gallium/drivers/r300/r300_screen.h | 3 ++ 2 files changed, 40 insertions(+), 1 del