Pushed, thanks!
Marek
On Fri, Jun 7, 2019 at 7:19 AM wrote:
> From: Rui Salvaterra
>
> This implements GLSL disk shader caching for the R300-R500 series of AMD
> GPUs.
>
> Signed-off-by: Rui Salvaterra
> ---
> src/gallium/drivers/r300/r300_screen.c | 38 +-
> src/gall
On Sat, 8 Jun 2019, 01:55 Dieter Nützel, wrote:
> Hello Rui,
>
> do you have some numbers with/without shader caching enabled, handy?
> I didn't have r300 hardware anylonger...
>
> Thanks!
>
> Dieter
>
Hi, Dieter,
Not really. Not yet, at least. Do you have any suggestions on how to do
objective
Hello Rui,
do you have some numbers with/without shader caching enabled, handy?
I didn't have r300 hardware anylonger...
Thanks!
Dieter
Am 07.06.2019 13:19, schrieb rsalvate...@gmail.com:
From: Rui Salvaterra
This implements GLSL disk shader caching for the R300-R500 series of
AMD GPUs.
From: Rui Salvaterra
This implements GLSL disk shader caching for the R300-R500 series of AMD GPUs.
Signed-off-by: Rui Salvaterra
---
src/gallium/drivers/r300/r300_screen.c | 38 +-
src/gallium/drivers/r300/r300_screen.h | 3 ++
2 files changed, 40 insertions(+), 1 del