Re: [Mesa-dev] [PATCH] panfrost: Fix general purpose varying handling
Reviewed-by: Alyssa Rosenzweig ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH] panfrost: Fix general purpose varying handling
When both the fragment and vertex shaders point to the same varying location they expect to share the same varying slot. Make sure vertex and fragment varyings pointing to the same loc have ->src_offset set to the same value. Signed-off-by: Boris Brezillon --- Found the bug while debugging galliu