Re: [Mesa-dev] [PATCH] nvc0: fix valid range for shader buffers

2016-10-10 Thread Ilia Mirkin
Reviewed-by: Ilia Mirkin On Sun, Oct 9, 2016 at 4:17 PM, Samuel Pitoiset wrote: > When offset != 0, the valid range was wrong because the second > argument of util_range_add() is end, not size. > > Signed-off-by: Samuel Pitoiset > --- > src/gallium/drivers/nouveau/nvc0/nvc0_compute.c|

[Mesa-dev] [PATCH] nvc0: fix valid range for shader buffers

2016-10-09 Thread Samuel Pitoiset
When offset != 0, the valid range was wrong because the second argument of util_range_add() is end, not size. Signed-off-by: Samuel Pitoiset --- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c| 1 + src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 1 + src/gallium/drivers/nouveau