Re: [Mesa-dev] [PATCH] nvc0: allow to monitor MP perf counters with compute shaders

2016-05-25 Thread Ilia Mirkin
Reviewed-by: Ilia Mirkin On Wed, May 25, 2016 at 5:36 PM, Samuel Pitoiset wrote: > To read out MP perf counters we use a compute shader and need to upload > input data like a 64-bits addr used to store the values and a sequence > ID for synchronization. Currently, this input data is uploaded as

[Mesa-dev] [PATCH] nvc0: allow to monitor MP perf counters with compute shaders

2016-05-25 Thread Samuel Pitoiset
To read out MP perf counters we use a compute shader and need to upload input data like a 64-bits addr used to store the values and a sequence ID for synchronization. Currently, this input data is uploaded as user uniforms which means that it's sticked to c0[], but if a compute shader from a real a