Reviewed-by: Ilia Mirkin
On Wed, May 25, 2016 at 5:36 PM, Samuel Pitoiset
wrote:
> To read out MP perf counters we use a compute shader and need to upload
> input data like a 64-bits addr used to store the values and a sequence
> ID for synchronization. Currently, this input data is uploaded as
To read out MP perf counters we use a compute shader and need to upload
input data like a 64-bits addr used to store the values and a sequence
ID for synchronization. Currently, this input data is uploaded as user
uniforms which means that it's sticked to c0[], but if a compute shader
from a real a