On Sun, May 11, 2014 at 7:53 AM, Ilia Mirkin wrote:
> Need to adjust coordinates since the shader receives the array index as
> depth in z, but the TEX instruction expects it to be the second
> coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
>
> Signed-off-by: Ilia Mirkin
Need to adjust coordinates since the shader receives the array index as
depth in z, but the TEX instruction expects it to be the second
coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
Signed-off-by: Ilia Mirkin
Cc: "10.2"
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src/gallium/drivers/nouveau/nv50/nv50_surface