Re: [Mesa-dev] [PATCH] nir: bump loop max unroll limit

2017-01-17 Thread Matt Turner
On Tue, Jan 17, 2017 at 1:01 PM, Timothy Arceri wrote: > This number was chosen in an attempt to match the limits applied to > GLSL IR. > > A recent attempt to disable the GLSL IR optimisation loop in the i965 > backend resulted in 4 loops from The Talos Principle failing to unroll. > Bumping the

[Mesa-dev] [PATCH] nir: bump loop max unroll limit

2017-01-17 Thread Timothy Arceri
This number was chosen in an attempt to match the limits applied to GLSL IR. A recent attempt to disable the GLSL IR optimisation loop in the i965 backend resulted in 4 loops from The Talos Principle failing to unroll. Bumping the limit allows them to unroll which results in the instruction count