Ok feel free to push your patch with :
Reviewed-by: Timothy Arceri
On 17/03/18 02:19, Ian Romanick wrote:
On 03/16/2018 07:37 AM, Ian Romanick wrote:
I have basically the same patch setting in my simple-range-analysis tree.
https://cgit.freedesktop.org/~idr/mesa/commit/?h=simple-range-analys
On 03/16/2018 07:37 AM, Ian Romanick wrote:
> I have basically the same patch setting in my simple-range-analysis tree.
>
> https://cgit.freedesktop.org/~idr/mesa/commit/?h=simple-range-analysis&id=e9d29d71304347f8ff904294450a398e5838f49a
>
> As Jason mentions, you don't need to explicitly mentio
I have basically the same patch setting in my simple-range-analysis tree.
https://cgit.freedesktop.org/~idr/mesa/commit/?h=simple-range-analysis&id=e9d29d71304347f8ff904294450a398e5838f49a
As Jason mentions, you don't need to explicitly mention the compares.
You don't need the @bool either... the
I think you can just do
(('ine', ('b2i', 'a@bool'), 0), 'a'),
Or something like that. I may have gotten the syntax wrong.
On March 15, 2018 20:53:44 Timothy Arceri wrote:
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
src/compiler/nir/nir_opt
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
src/compiler/nir/nir_opt_algebraic.py | 4
1 file changed, 4 insertions(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py
b/src/compiler/nir/nir_opt_algebraic.py
index c9575e6be4..56dfc53043 100