Re: [Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-10 Thread Jason Ekstrand
On Sun, Apr 10, 2016 at 5:59 AM, Markus Wick wrote: > Am 2016-04-09 21:20, schrieb Jason Ekstrand: > >> LGTM. Of course, shader-db numbers would be nice. >> > > No shader-db changes on IVB. Sounds like I have to provide a shader-db > patch ;) > I think that if we had a few dolphin-generated sha

Re: [Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-10 Thread Markus Wick
Am 2016-04-09 21:20, schrieb Jason Ekstrand: LGTM. Of course, shader-db numbers would be nice. No shader-db changes on IVB. Sounds like I have to provide a shader-db patch ;) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.fr

Re: [Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-09 Thread Jason Ekstrand
On Apr 9, 2016 11:05 AM, "Kenneth Graunke" wrote: > > On Saturday, April 9, 2016 3:31:16 AM PDT Markus Wick wrote: > > Dolphin uses them a lot. Range tracking would be better in the long term, > > but this two lines works fine for now. > > these four lines > > Reviewed-by: Kenneth Graunke > > Tha

Re: [Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-09 Thread Kenneth Graunke
On Saturday, April 9, 2016 3:31:16 AM PDT Markus Wick wrote: > Dolphin uses them a lot. Range tracking would be better in the long term, > but this two lines works fine for now. these four lines Reviewed-by: Kenneth Graunke Thanks for fixing this! I can push the patch for you in a day or two a

[Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-09 Thread Markus Wick
Dolphin uses them a lot. Range tracking would be better in the long term, but this two lines works fine for now. Signed-off-by: Markus Wick --- src/compiler/nir/nir_opt_algebraic.py | 5 - 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_opt_algebraic.py b/s