On Thu, Oct 8, 2015 at 7:58 AM, Neil Roberts wrote:
> Previously the name of the nir shader was being freed prematurely
> during nir_sweep. Since 756613ed35d the name was later being used to
> generate filenames for the optimiser debug output and these would end
> up with garbage from the dangling
Previously the name of the nir shader was being freed prematurely
during nir_sweep. Since 756613ed35d the name was later being used to
generate filenames for the optimiser debug output and these would end
up with garbage from the dangling pointer.
---
src/glsl/nir/nir_sweep.c | 3 +++
1 file chang