On Mon, Feb 9, 2015 at 2:06 PM, Jason Ekstrand wrote:
> Wow... I need to learn to read... I think we actually want || and ==.
Feel free to take it over.
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On Mon, Feb 9, 2015 at 4:54 PM, Matt Turner wrote:
> On Mon, Feb 9, 2015 at 1:45 PM, Jason Ekstrand
> wrote:
> > Sorry I didn't get to this earlier. It got lost in the backlog.
> >
> > Reviewed-by: Jason Ekstrand
> >
> > Out of curiosity, are there any shader-db results for this? If not,
> th
On Mon, Feb 9, 2015 at 1:45 PM, Jason Ekstrand wrote:
> Sorry I didn't get to this earlier. It got lost in the backlog.
>
> Reviewed-by: Jason Ekstrand
>
> Out of curiosity, are there any shader-db results for this? If not, that's
> ok.
I didn't even know if this the correct fix, so no shader-
Sorry I didn't get to this earlier. It got lost in the backlog.
Reviewed-by: Jason Ekstrand
Out of curiosity, are there any shader-db results for this? If not, that's
ok.
--Jason
On Wed, Feb 4, 2015 at 3:19 PM, Matt Turner wrote:
> ---
> I don't know if this is right, but what we had befor
---
I don't know if this is right, but what we had before was definitely
wrong. (And gcc warned about it!)
src/glsl/nir/nir_lower_phis_to_scalar.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/nir/nir_lower_phis_to_scalar.c
b/src/glsl/nir/nir_lower_phis_to_sc