Jason Ekstrand writes:
> On October 27, 2017 18:21:45 Matt Turner wrote:
>
>> ... as can happen with various types like mat4, or else we'll smash the
>> stack writing past the end of components_local[].
>
> Ugh... Ideally, I think you'd want without_matrix() because a matrix is
> just an array
On October 27, 2017 18:21:45 Matt Turner wrote:
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].
Ugh... Ideally, I think you'd want without_matrix() because a matrix is
just an array as far as interfaces go. That said,
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].
Fixes: 5a0d3e1129b7 ("nir: Print the components referenced for split or
packed shader in/outs.")
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Reproduce with INTEL_DEBUG=vs and
generated_tests/spe